I'm starting to think that there's something about controversial game releases that fascinates me a little. I often remember the titles that get a bad reception and then somehow manage to keep existing in the world, even spawning sequels and spinoffs despite their lack of success. I suppose one way to ensure your game will sell no matter how good or bad it is, would be to use one of the biggest intellectual properties in the world. Surely nothing can go wrong when you're in a galaxy far, far away.
Viewing entries tagged
big budget
There's something about the latest Tomb Raider trilogy that always leaves me with unanswered questions. After finishing each game, I think back on the story and the gameplay, and find a large hole where something important seems to be missing. Even though I've enjoyed these games and have been wonderfully entertained by the updated adventures of Lara Croft, I feel like I'm still left wanting. Now that I've finished the third in the recent series, I feel like I might be able to put my finger on precisely what could be missing.
Taste is a wonderful thing that separates us all and shows off the kind of diversity that makes human existence so interesting and wonderful. Either that or I'm trying to justify the fact that my own taste often differs from many others' that I come into contact with. Whether it's books, movies, music, or video games, I seem to always find the thing that everyone hated, and enjoy the hell out of it.
These days, whenever I load up a game like Call Of Duty, I find myself a little taken back by the longevity of such a franchise. After all, series like this and Battlefield have been a point of derision among gamers, as they represent the big money of the gaming industry. For a while it even seemed like there was a genuine revolt against the yearly releases and expensive DLC. The surprising thing is that despite the trajectory of popular opinion, this is a series that has managed to maintain its position as one of the most consistent and reliable triple-A titles on the market.
It's no secret that I’m a big fan of the big budget open world games we've come to expect from some of the most popular series in gaming. What I love most is the amount of detail and deliberate effort that has gone into creating a world. It's something unique to 'triple A' games in particular, as they have the team and budget to make it happen in a way that wouldn't otherwise be possible.
Okay, it's fair to start off with a statement: the last Battlefield game I actually enjoyed was the first Bad Company. I even spent many hours playing the Bad Company multiplayer, thanks to the novelty of its destruction system that seemed incredibly "next-gen" for me at the time. I'm not about to say that Battlefield 1 is better than Bad Company, but at this point it probably gets the silver medal.