I know it might not seem like it at times, but I try to keep these posts stacked into the positive column a little more than the negative. After all, I often want to share the joy a game can bring instead of the pain, so even though I have been known to complain here and there, I like to think that the overall vibe of this blog is one of enjoyment and optimism. However, just saying that kind of gives away how much of a big old "but" might be coming along in this particular post.
Viewing entries tagged
development
Yearly iterative games are nothing new in video game world, where it even seems like the measure of a successful franchise is whether or not it can sustain annual releases or not. However, while being a measure of success, this can also be a curse of limitations and uninspired development. After all, I'm sure we've all played an annual release and wondered what (if anything) has changed since the last time we dove in.
There are many reasons why the term 'early access' has become a four-letter-word in my world, and I'm sure that many of you will know why. Much like crowd-funding, there's so much potential for good, but we've all seen the mismanagement and failures that give these systems a bad name. Unfortunately, the bad often outweigh the good, even within the same project.