Are all games art? Or are art games actually games? How much art makes a game art instead of a game? At what point does a game with great art become nothing like a game, leaving only the art? What if the art is split between visuals and music, while the game focuses on generic elements, overshadowed by the art? When does a game become art, or when does art become a game? After all, games are an artform, but they rarely contain beautiful art.
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devolver digital
Ever since I was a kid I've loved science fiction, but mostly one particular kind of science fiction that doesn't always stand out. I suppose a lot of the time when I mention science fiction, people tend to think up fantastical future things like Star Wars, or something completely off the wall like Transformers. While I do enjoy that side of the genre, what really gets me going are the stories that seem to be firmly tied to what's actually possible.
When I started writing these posts about games, I knew I'd be looking at a bunch of older titles that may not be all that relevant anymore. This was never meant to be a blog about the cutting edge new releases, but I didn't think I'd be writing about a game so close to the release of its sequel. I almost figured I'd wait until I'd played the next version, but this game is so damn good, I couldn't help myself.
Anyone who was old enough to remember the 90s will probably know what I mean when I say that it was a very environmental decade. It was when we learned that recycling was a good way to minimise pollutants and unnecessary rubbish. We were told to "think globally, act locally", and we ushered in a new way of thinking that included a level of expected responsibility be taken for our impact on the planet.