I've always been sceptical about real-world escape rooms for a number of reasons, not least because it would mean trying to gather a suitable group of people to go with. Then there's the chance that the whole ordeal would be far too easy, or ridiculously difficult, wasting whatever money you spent on the entry fee. Plus, the cost has always been a barrier to escape rooms in my local area, as they seem to always be on the higher end of what seems affordable. It's nice to know then, that there are other options available to people like me, who probably aren't going to get to a real world escape room anytime soon.
Viewing entries tagged
difficulty
After a relatively disappointing experience in Dirt Rally, I figured it might be worth getting back to the mainline series. Sure I might not be as talented as you need to be to succeed in a more 'hardcore' take on rally driving, but at least this one has difficulty levels. However, it turns out that difficulty isn't the only thing that can kill the series.
As an artist, I love abstraction just about as much as the next guy. In fact, as a designer it's one of the most important tools in the box, as the essence of good design is arguably the ability to abstract concepts to their furthest point. Thankfully, this doesn't only apply to visual art, but I'm sure there are threads of abstraction found throughout video games as well.
Sometimes it's worth remembering that when you've created something excellent, it needs to speak for itself. When you have a core set of compelling mechanics presented beautifully, there's no need to inflate the facts. Countless little indie treasures could learn from this, and She Remembered Caterpillars could as well.
Is it a sin to dislike a game, simply because it caters for an audience that you're not a part of. Or should we be more objective and consider its merits, somehow attempting to guess what a different gamer would think of the same game. Well, this isn't that kind of blog, and I ended up not liking Dirt Rally very much.
Enter the obligatory line about how the hottest city builder / management game right now is one about survival during a near-future ice age. Although, there's no denying that Frostpunk is one hell of a well put together game from the makers of other well put together titles like This War Of Mine.