Every now and then a game is released to mediocre reviews and practically non-existent hype, but I enjoy it all the same. The first Mirror's Edge was criticised for its empty world and bland story, while offering unique and compelling gameplay. It was short and sweet, but I loved everything about it, so the sequel must be right up my alley… right?
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free running
Remember the good old days when the dream of kickstarting a niche game meant that you'd be supporting independent developers working on their passion projects? I do. It was years ago, before the big budget meltdowns and financial mis-management that lead to Kickstarter being a synonym for scam. Although, before I burned out on crowd funding big ideas from small game makers, I backed a local Australian family working on a game about delivering pizza, and bullying.
Originally released as a mobile companion to Assassin's Creed III exclusively on the Vita, this spin-off features some unique systems that have yet to be repeated. There are obvious limitations to starting life on a mobile system, which begs the question why some of the more interesting developments in this game never made it to mainline titles.