When I recently loaded up Dear Esther for the first time and started playing, I couldn't contain the excitement I was feeling. There I was, finally about to experience on of the most controversial and hotly debated games released in modern times. I felt like I was meeting an old friend, while getting to know a stranger. I had questions that needed answering and I was about to find out for myself, just what the hell everyone keeps arguing about.
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historical
It's always interesting to see what happens when one of the biggest gaming franchises in history decides to change up their development process. I'm sure I'm not the only one who thought Ubisoft's idea of taking a year off from releasing another Assassin's Creed game was a good idea. Especially after the negative sentiments stirred up by Unity. So how did an extra year of development time serve Assassin's Creed: Origins? It's kind of hard to say.
We've come a long way from educational games featuring a dancing tomato that acts out verbs entered through a terminal interface. I wish I could remember what it was called, but when I was a kid in the 1980s all I wanted to do was make that tomato run and jump all day long.