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Inside

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Inside

Walking the line between esoteric art and nonsensical elitism can often be the downfall of a good idea, as the latter prevents large parts of the audience from connecting with your message. In narrative-heavy games, there is always a need for the player to understand what's happening along the way, but being too obvious is boring, while complete abstraction tends to be confusing and pointless. Suffice to say that there's an art to telling a story that pulls in the player, but doesn’t beat them over the head with a bland message.

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The 2016 GOTY Post

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The 2016 GOTY Post

What better way to really get the ball rolling on this blog than by doing a bit of a Game Of The Year post to talk about all the lovely games that came out in 2016?!

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