Not going to lie, I 'm pretty happy to get back to a good old point-and-click adventure again. This is one of my favourite genres, as it has the potential to combine gameplay elements and story-telling in such a satisfying way. Besides, there's nothing that makes you feel smarter than finally hunting down the perfect pixel, or solving that maddening moon-logic puzzle once and for all.
Viewing entries tagged
niche
Are all games art? Or are art games actually games? How much art makes a game art instead of a game? At what point does a game with great art become nothing like a game, leaving only the art? What if the art is split between visuals and music, while the game focuses on generic elements, overshadowed by the art? When does a game become art, or when does art become a game? After all, games are an artform, but they rarely contain beautiful art.
Remember the good old days when the dream of kickstarting a niche game meant that you'd be supporting independent developers working on their passion projects? I do. It was years ago, before the big budget meltdowns and financial mis-management that lead to Kickstarter being a synonym for scam. Although, before I burned out on crowd funding big ideas from small game makers, I backed a local Australian family working on a game about delivering pizza, and bullying.
For a new console to have a killer game available on release day, it usually takes something special. Recently a whole bunch of people got excited about a new Zelda title gracing the shelves along with the Nintendo Switch. So much so, that the game has outsold the console (at time of writing). When I think back to awesome launch titles I've played, I inevitably draw a blank. Often it's much easier to remember the disaster of a game like Lair (PS3 launch), or some shoe-horned Kinect driven abomination.