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online

Death Stranding

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Death Stranding

Hype is a dangerous thing, and it's the main reason I was never looking forward to Death Stranding in any way at all. I'm completely sick of hearing about Kojima and how he's the golden god of game design. It seems like everyone on the internet has been creaming themselves over the potential of his latest game baby, which is enough to turn me off entirely - and for the most part, it did.

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Overwatch

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Overwatch

I think I might be able to pinpoint the moment when I lost all interest in online multiplayer. Well, maybe not the exact moment, but it would be whenever voice chat became the norm. Back when I played Team Fortress, Counter-Strike, and Quake III religiously, voice chat was the exception and text chat was the rule. Turns out hearing strangers yelling into their low-quality microphone didn't add much to the online gaming experience.

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The Crew 2

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The Crew 2

What could make an open world racing game featuring multiple disciplines and a pretty big map even better? If you answered: boats, planes, hovercraft, and motorbikes; then have I got news for you. Not only is The Crew 2 packed with more content than its predecessor, but there's more variety than ever before!

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Lawbreakers: Open Beta

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Lawbreakers: Open Beta

In a time before broadband internet and the proliferation of online video streaming, the only way to see footage of games before they released was to find a web site hosting a file, then wait weeks for it to download over a dial-up connection. This is how it was when Unreal Tournament 2003 was due to be released, and I dutifully sourced a keynote speech from Cliff Bleszinski where he talked about and showed off the latest tech to feature in the game. I think it was only about a forty-five minute video, but seeing those rag-doll effects and new weapon models for the first time really blew my tiny little mind.

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Tom Clancy's The Division

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Tom Clancy's The Division

As much as I often cringe at multiplayer focused games, there's something about MMOs that I find fascinating. The first time I entered a persistent online world was with Ultima Online: Third Dawn, way back when it was amazing that something so complex could work over dial-up internet. Now with PCs packing more power and the average internet connection offering reliable pings, the options have grown to accommodate a new range of genres to enter the MMO space. 

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