Walking the line between esoteric art and nonsensical elitism can often be the downfall of a good idea, as the latter prevents large parts of the audience from connecting with your message. In narrative-heavy games, there is always a need for the player to understand what's happening along the way, but being too obvious is boring, while complete abstraction tends to be confusing and pointless. Suffice to say that there's an art to telling a story that pulls in the player, but doesn’t beat them over the head with a bland message.
Viewing entries tagged
perfection
It wasn't so long ago that I delved into Remedy Entertainment's odd sci-fi experience, Quantum Break, which now seems like an interesting experiment along the way to much better things. In fact it seems like they studio have learned a lot of useful lessons from some of the key successes and failures from this troubled entry in their development history.
As time goes on, I find myself being repeatedly surprised at how much I enjoy shorter games that showcase a complete vision. It's happening so much that I really need to start expecting it as the norm, instead of the exception. Gone are the days when a huge open-world epic appeals to me more than a tightly polished experience that hits every nail on the head.
If you haven't had the pleasure of seeing or playing Divekick, then go get it straight away. This is the kind of game that everyone needs to have in their life. It's the perfect mix of competition and fun, which in turn equals entertainment for all. Divekick is basically faultless.