Remember the good old days when the dream of kickstarting a niche game meant that you'd be supporting independent developers working on their passion projects? I do. It was years ago, before the big budget meltdowns and financial mis-management that lead to Kickstarter being a synonym for scam. Although, before I burned out on crowd funding big ideas from small game makers, I backed a local Australian family working on a game about delivering pizza, and bullying.
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How much game is enough game for a game to be game? This might be a valid question rattling around in your head after playing OutDrive, but I'm trying to be too cynical about something that's essentially a fun little game. I just can't figure out if I prefer the product, or the potential.