Sometimes a game comes along that you've never heard about, but thanks to its strong aesthetic and firm genre, you wonder how you could ever have let it pass you by. I love experiencing creations without any expectations or preconceptions, and when they turn out to be the kind of creation you've spent a long time looking for, the satisfaction could not be more palpable.
Viewing entries tagged
science fiction
Not going to lie, I 'm pretty happy to get back to a good old point-and-click adventure again. This is one of my favourite genres, as it has the potential to combine gameplay elements and story-telling in such a satisfying way. Besides, there's nothing that makes you feel smarter than finally hunting down the perfect pixel, or solving that maddening moon-logic puzzle once and for all.
If you've ever read any of my posts before, you've probably heard me talk about "narrative" games and how much I like them. Although, there really isn't any definition of what makes something a "narrative" game per se, and I feel like I often use it as a short-hand to say "this has a good story, but maybe not much gameplay". In fact, I prefer the term over the more divisive "walking simulator", so perhaps I'm trying to be nice when I refer to narratives over simplistic gameplay.
It wasn't so long ago that I delved into Remedy Entertainment's odd sci-fi experience, Quantum Break, which now seems like an interesting experiment along the way to much better things. In fact it seems like they studio have learned a lot of useful lessons from some of the key successes and failures from this troubled entry in their development history.
Ever since I was a kid I've loved science fiction, but mostly one particular kind of science fiction that doesn't always stand out. I suppose a lot of the time when I mention science fiction, people tend to think up fantastical future things like Star Wars, or something completely off the wall like Transformers. While I do enjoy that side of the genre, what really gets me going are the stories that seem to be firmly tied to what's actually possible.
These days, whenever I load up a game like Call Of Duty, I find myself a little taken back by the longevity of such a franchise. After all, series like this and Battlefield have been a point of derision among gamers, as they represent the big money of the gaming industry. For a while it even seemed like there was a genuine revolt against the yearly releases and expensive DLC. The surprising thing is that despite the trajectory of popular opinion, this is a series that has managed to maintain its position as one of the most consistent and reliable triple-A titles on the market.
There are times when it's easy to forget how relevant the cost of a game can be when thinking about quality and enjoyment. After all, my experience with the original Destiny was quite mediocre, so I never expected to be playing the sequel anytime soon. That is until Bungie and Activision decided to discount the game heavily not long after release.