Viewing entries tagged
style

Nuts

Comment

Share

Nuts

I promise I'll post more about some bigger games eventually, but right now I'm having a great time going through all the lovely little indies I've never mentioned before. These days I think one of my favourite gaming things to do is try out new little ideas and experiences that would never make it as a blockbuster release. After all, the more mainstream something is, the less interesting it ends up being.

Comment

Share

Bladed Fury

Comment

Share

Bladed Fury

There's always so much to be gained from going into a game blind, with no real idea about what to expect. Then again, we've all be burned by a movie or a game that looked interesting, but turned out to be a stinker. However, when you go in blind and discover an excellent little experience that you were never expecting, the overall level of satisfaction gets raised significantly.

Comment

Share

Quantum Break

Comment

Share

Quantum Break

There are some developers who always pique my interest thanks to their track record and Remedy Entertainment are no exception. While some studios can be known for a franchise or a singular gimmick, Remedy have what I like to call a recognisable signature to their games. As with other developers of their calibre, this underlying style manages to go a whole lot further than a franchise or mascot ever could.

Comment

Share

Starwhal

Comment

Share

Starwhal

It's very rare that I get to spend any amount of time with a game that focuses primarily on couch multiplayer. You might already know that I don't spend a lot of time playing multiplayer games in general, let alone local multiplayer. So I'm pretty stoked to be able to talk about Starwhal at all, let alone actually having played it.

Comment

Share

Nuclear Throne

Comment

Share

Nuclear Throne

Sometimes I wonder if a good game is actually not that good, but I have some irrational interest in one tiny element that makes it worth playing. Other times I wonder if I dislike a game that's actually brilliant, but there's one key part that ruins it completely. All of me knows that both of these things are true, so let's try not to think too hard about it.

Comment

Share

Transistor

Comment

Share

Transistor

There once was this game called Bastion, which I played to death and loved every aspect of. The story was unique and original, the graphics were gorgeous and colourful, even the gameplay was simple and compelling. I often listen to the soundtrack, just because it's a good album of music, and surely everyone saw the hype around the clever narration guiding you through the game's story.

Comment

Share

OutDrive

Comment

Share

OutDrive

How much game is enough game for a game to be game? This might be a valid question rattling around in your head after playing OutDrive, but I'm trying to be too cynical about something that's essentially a fun little game. I just can't figure out if I prefer the product, or the potential.

Comment

Share