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ubisoft montreal

Assassin's Creed: Origins

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Assassin's Creed: Origins

It's always interesting to see what happens when one of the biggest gaming franchises in history decides to change up their development process. I'm sure I'm not the only one who thought Ubisoft's idea of taking a year off from releasing another Assassin's Creed game was a good idea. Especially after the negative sentiments stirred up by Unity. So how did an extra year of development time serve Assassin's Creed: Origins? It's kind of hard to say.

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Assassin's Creed: Unity

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Assassin's Creed: Unity

I have to admit that I was apprehensive about trying out what is commonly considered to be the worst entry in the Assassin's Creed franchise. This is the game that was so poorly received, Ubisoft had to eventually rethink its release schedule and get itself together. I knew going in that this might be the game that finally ends my enjoyment of the series.

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Far Cry 5

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Far Cry 5

It's no secret that I’m a big fan of the big budget open world games we've come to expect from some of the most popular series in gaming. What I love most is the amount of detail and deliberate effort that has gone into creating a world. It's something unique to 'triple A' games in particular, as they have the team and budget to make it happen in a way that wouldn't otherwise be possible.

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Assassin's Creed: Liberation HD

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Assassin's Creed: Liberation HD

Originally released as a mobile companion to Assassin's Creed III exclusively on the Vita, this spin-off features some unique systems that have yet to be repeated. There are obvious limitations to starting life on a mobile system, which begs the question why some of the more interesting developments in this game never made it to mainline titles.

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Far Cry: Blood Dragon

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Far Cry: Blood Dragon

Before we had DLC and digitally distributed patches, there was a wonderful thing called an "expansion pack". These were like dreams come true after you'd sunk countless hours into that game you'd saved up for and gingerly cracked the box to get inside. Loading up an expansion felt like finding a treasure trove of extra gameplay that had somehow always been there, just hidden away and waiting for permission to exist and entertain.

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For Honor: Open Beta

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For Honor: Open Beta

These days it's rare for any AAA game to come with a demo or trial version to play around with before deciding if you want to throw down the full price of purchase. For Honor is no different, but it offered up an 'open beta' a few days before the game launched, which served as a good demo for me, as I discovered why I won't be buying it.

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Watch Dogs 2

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Watch Dogs 2

I liked the first Watch Dogs game, however unpopular a statement that might be. I liked it because it was a new IP from a 'AAA' developer who has been churning out the same old games for a long time. Of course, I'm not blind enough to miss that Watch Dogs was another Ubisoft tower-climbing opus, but it showed some promise, despite its flaws. Imagine my surprise when Watch Dogs 2 came along and learned from the controversial mistakes of its predecessor. The sequel removes many of the flaws from the original and offers a sharp injection of personality, interesting gameplay ideas, and plain old fun.

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